Electronic Gaming Monthly, June 2006:
Addictive as hell is right. No matter how deliberate a battle’s pace is, Field Commander never has a dull second, thanks to the constant strategy lurking beneath each turn-based move. Even online play, tinged with lag, never loses its momentum. I also like how you can save game progress anytime during missions—even in multiplayer—so that long rounds can staccato into shorter, more portable-friendly sessions.
Just as impressive—and a little surprising, given the genre—is the presentation; its graphics really flex their metaphorical muscles when the bird’s-eye view suddenly swoops down into the battlefield, bringing the exchange to life. Did I mention this game is great? There, I said it.