Electronic Gaming Monthly, November 2007:
Unlike Nick [Suttner], I didn’t mind the camera. In fact, my usual beef with “marble puzzlers” is that you can’t see around corners (I’m looking at you, Kororinpa), but in Revolution, you can niftily rotate the playing field and zoom in and out. The teeter-totter controls seem a bit too loose, and I am no fan of Revolution‘s visual style—the original PSP Mercury had a harder sci-fi edge, but this sequel has kid-friendly primary colors and sparkles galore. Aesthetics aside, this is no ordinary marble game: It’s deeper, tougher, and generally pretty great. Pop some popcorn and pass around the controller.