Electronic Gaming Monthly, February 2007:
OK, guys. I’m split. I’m happy Capcom tried to make this sequel feel different with the Psyche-Locks (which make the exploration parts more difficult), but they don’t really improve gameplay. Instead, they simply serve to distract gamers from how much of a retread this truly is. Still, I loved the original, and I don’t feel the rehash rings hollow. The first Phoenix Wright game was a little bit better, a little more fulfilling, but DS owners looking to tackle another caseload will get a kick out of this.